Tether Rescue
Build momentum. Read the gust. Meet the moving ferry.
How to play
Deliver two payloads to EACH crew A,B,C. Payloads cycle A→B→C, advancing only on Release. Five lanes wrap in a circle. Launch landing = anchor + momentum + current wind, wrapped into lanes1–5. The highlighted lane is the exact predicted landing, not a tap target.
Pump left/right changes momentum by1 (capped−2…+2), then moves the anchor by that momentum. Coast moves with current momentum. Each costs1 rope. Reel costs2 rope and sets momentum to0 without moving the anchor. Every action advances the wind forecast, including Reel and Release.
Release costs2 rope. Matching the current payload to its crew's ferry recovers1 rope; a miss spends2 EXTRA. After every release, A's ferry moves+1 lane, B−1, C+2, even on a miss. A crew needs two matches; extra deliveries to a completed crew are wasted. You start with18 rope; fewer than2 cannot fund another release. Complete all six transfers before rope runs out.
Three hand-authored harbour arrangements cycle with Next harbour. Retry repeats one. This is an untimed, discrete trajectory puzzle rather than a physics simulation. All actions are labeled native buttons; Tab/Enter works.